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package components
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import (
"github.com/erroneousboat/slack-term/src/service"
"github.com/gizak/termui"
)
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// Input is the definition of and input box
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type Input struct {
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Par *termui.Par
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CursorPosition int
CursorFgColor termui.Attribute
CursorBgColor termui.Attribute
}
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// CreateInput is the constructor of the Input struct
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func CreateInput() *Input {
input := &Input{
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Par: termui.NewPar(""),
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CursorPosition: 0,
CursorBgColor: termui.ColorBlack,
CursorFgColor: termui.ColorWhite,
}
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input.Par.Height = 3
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return input
}
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// Buffer implements interface termui.Bufferer
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func (i *Input) Buffer() termui.Buffer {
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buf := i.Par.Buffer()
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// Set visible cursor
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char := buf.At(i.Par.InnerX()+i.CursorPosition, i.Par.Block.InnerY())
buf.Set(
i.Par.InnerX()+i.CursorPosition,
i.Par.Block.InnerY(),
termui.Cell{Ch: char.Ch, Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
return buf
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}
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// GetHeight implements interface termui.GridBufferer
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func (i *Input) GetHeight() int {
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return i.Par.Block.GetHeight()
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}
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// SetWidth implements interface termui.GridBufferer
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func (i *Input) SetWidth(w int) {
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i.Par.SetWidth(w)
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}
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// SetX implements interface termui.GridBufferer
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func (i *Input) SetX(x int) {
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i.Par.SetX(x)
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}
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// SetY implements interface termui.GridBufferer
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func (i *Input) SetY(y int) {
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i.Par.SetY(y)
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}
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func (i *Input) SendMessage(svc *service.SlackService, channel string, user string, message string) {
svc.SendMessage(channel, user, message)
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}
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// Insert will insert a given key at the place of the current CursorPosition
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func (i *Input) Insert(key string) {
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if len(i.Par.Text) < i.Par.InnerBounds().Dx()-1 {
i.Par.Text = i.Par.Text[0:i.CursorPosition] + key + i.Par.Text[i.CursorPosition:len(i.Par.Text)]
i.MoveCursorRight()
}
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}
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// Remove will remove a character at the place of the current CursorPosition
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func (i *Input) Remove() {
if i.CursorPosition > 0 {
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i.Par.Text = i.Par.Text[0:i.CursorPosition-1] + i.Par.Text[i.CursorPosition:len(i.Par.Text)]
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i.MoveCursorLeft()
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}
}
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// MoveCursorRight will increase the current CursorPosition with 1
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func (i *Input) MoveCursorRight() {
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if i.CursorPosition < len(i.Par.Text) {
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i.CursorPosition++
}
}
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// MoveCursorLeft will decrease the current CursorPosition with 1
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func (i *Input) MoveCursorLeft() {
if i.CursorPosition > 0 {
i.CursorPosition--
}
}
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// IsEmpty will return true when the input is empty
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func (i *Input) IsEmpty() bool {
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if i.Par.Text == "" {
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return true
}
return false
}
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// Clear will empty the input and move the cursor to the start position
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func (i *Input) Clear() {
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i.Par.Text = ""
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i.CursorPosition = 0
}
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// Text returns the text currently in the input
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func (i *Input) Text() string {
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return i.Par.Text
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}