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package components
import "github.com/gizak/termui"
type Input struct {
Block *termui.Par
CursorPosition int
CursorFgColor termui.Attribute
CursorBgColor termui.Attribute
}
func CreateInput() *Input {
input := &Input{
Block: termui.NewPar(""),
CursorPosition: 0,
CursorBgColor: termui.ColorBlack,
CursorFgColor: termui.ColorWhite,
}
input.Block.Height = 3
return input
}
// implements interface termui.Bufferer
func (i *Input) Buffer() termui.Buffer {
return i.Block.Buffer()
}
// implements interface termui.GridBufferer
func (i *Input) GetHeight() int {
return i.Block.GetHeight()
}
// implements interface termui.GridBufferer
func (i *Input) SetWidth(w int) {
i.Block.SetWidth(w)
}
// implements interface termui.GridBufferer
func (i *Input) SetX(x int) {
i.Block.SetX(x)
}
// implements interface termui.GridBufferer
func (i *Input) SetY(y int) {
i.Block.SetY(y)
}
func (i *Input) Insert(key string) {
i.Block.Text = i.Block.Text + key
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i.MoveCursorRight()
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}
func (i *Input) Remove() {
if i.CursorPosition > 0 {
i.Block.Text = i.Block.Text[0:i.CursorPosition-1] + i.Block.Text[i.CursorPosition:len(i.Block.Text)]
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i.MoveCursorLeft()
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}
}
func (i *Input) MoveCursorRight() {
if i.CursorPosition < len(i.Block.Text) {
i.CursorPosition++
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i.Block.Block.Buffer().Set(
i.CursorPosition, // x
i.Block.Block.InnerY(), // y
termui.Cell{Ch: rune('$'), Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
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}
}
func (i *Input) MoveCursorLeft() {
if i.CursorPosition > 0 {
i.CursorPosition--
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i.Block.Block.Buffer().Set(
i.CursorPosition, // x
i.Block.Block.InnerY(), // y
termui.Cell{Ch: rune('$'), Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
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}
}
func (i *Input) IsEmpty() bool {
if i.Block.Text == "" {
return true
}
return false
}
func (i *Input) Clear() {
i.Block.Text = ""
i.CursorPosition = 0
}
func (i *Input) Text() string {
return i.Block.Text
}