Add cursor functionality

This commit is contained in:
erroneousboat 2016-09-13 21:02:02 +02:00
parent 9cad8953d3
commit fee679b4d0
2 changed files with 27 additions and 26 deletions

View File

@ -3,7 +3,7 @@ package components
import "github.com/gizak/termui"
type Input struct {
Block *termui.Par
Par *termui.Par
CursorPosition int
CursorFgColor termui.Attribute
CursorBgColor termui.Attribute
@ -11,88 +11,89 @@ type Input struct {
func CreateInput() *Input {
input := &Input{
Block: termui.NewPar(""),
Par: termui.NewPar(""),
CursorPosition: 0,
CursorBgColor: termui.ColorBlack,
CursorFgColor: termui.ColorWhite,
}
input.Block.Height = 3
input.Par.Height = 3
return input
}
// implements interface termui.Bufferer
func (i *Input) Buffer() termui.Buffer {
return i.Block.Buffer()
buf := i.Par.Buffer()
// Set cursor
char := buf.At(i.Par.InnerX()+i.CursorPosition, i.Par.Block.InnerY())
buf.Set(
i.Par.InnerX()+i.CursorPosition,
i.Par.Block.InnerY(),
termui.Cell{Ch: char.Ch, Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
return buf
}
// implements interface termui.GridBufferer
func (i *Input) GetHeight() int {
return i.Block.GetHeight()
return i.Par.Block.GetHeight()
}
// implements interface termui.GridBufferer
func (i *Input) SetWidth(w int) {
i.Block.SetWidth(w)
i.Par.SetWidth(w)
}
// implements interface termui.GridBufferer
func (i *Input) SetX(x int) {
i.Block.SetX(x)
i.Par.SetX(x)
}
// implements interface termui.GridBufferer
func (i *Input) SetY(y int) {
i.Block.SetY(y)
i.Par.SetY(y)
}
func (i *Input) Insert(key string) {
i.Block.Text = i.Block.Text + key
i.Par.Text = i.Par.Text[0:i.CursorPosition] + key + i.Par.Text[i.CursorPosition:len(i.Par.Text)]
i.MoveCursorRight()
}
func (i *Input) Remove() {
if i.CursorPosition > 0 {
i.Block.Text = i.Block.Text[0:i.CursorPosition-1] + i.Block.Text[i.CursorPosition:len(i.Block.Text)]
i.Par.Text = i.Par.Text[0:i.CursorPosition-1] + i.Par.Text[i.CursorPosition:len(i.Par.Text)]
i.MoveCursorLeft()
}
}
func (i *Input) MoveCursorRight() {
if i.CursorPosition < len(i.Block.Text) {
if i.CursorPosition < len(i.Par.Text) {
i.CursorPosition++
i.Block.Block.Buffer().Set(
i.CursorPosition, // x
i.Block.Block.InnerY(), // y
termui.Cell{Ch: rune('$'), Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
}
}
func (i *Input) MoveCursorLeft() {
if i.CursorPosition > 0 {
i.CursorPosition--
i.Block.Block.Buffer().Set(
i.CursorPosition, // x
i.Block.Block.InnerY(), // y
termui.Cell{Ch: rune('$'), Fg: termui.ColorBlack, Bg: termui.ColorWhite},
)
}
}
func (i *Input) IsEmpty() bool {
if i.Block.Text == "" {
if i.Par.Text == "" {
return true
}
return false
}
func (i *Input) Clear() {
i.Block.Text = ""
i.Par.Text = ""
i.CursorPosition = 0
}
func (i *Input) Text() string {
return i.Block.Text
return i.Par.Text
}

View File

@ -15,8 +15,8 @@ type View struct {
func CreateChatView() *View {
input := components.CreateInput()
channels := components.CreateChannelsComponent(input.Block.Height)
chat := components.CreateChatComponent(input.Block.Height)
channels := components.CreateChannelsComponent(input.Par.Height)
chat := components.CreateChatComponent(input.Par.Height)
mode := components.CreateModeComponent()
view := &View{