vector-im-hydrogen-web/doc/impl-thoughts/RECONNECTING.md
Bruno Windels ad7c564d5d notes
2020-04-20 21:43:02 +02:00

3.2 KiB

Reconnecting

HomeServerApi notifies Reconnector of network call failure

Reconnector listens for online/offline event

Reconnector polls /versions with a RetryDelay (implemented as ExponentialRetryDelay, also used by SendScheduler if no retry_after_ms is given)

Reconnector emits an event when sync and message sending should retry

Sync listen to Reconnector Sync notifies when the catchup sync has happened

Reconnector has state: - disconnected (and retrying at x seconds from timestamp) - reconnecting (call /versions, and if successful /sync) - connected

Reconnector has a method to try to connect now

SessionStatus can be: - disconnected (and retrying at x seconds from timestamp) - reconnecting - connected (and syncing)

- doing catchup sync
- sending x / y messages

rooms should report how many messages they have queued up, and each time they sent one?

SendReporter (passed from Session to Room, passed down to SendQueue), with:

  • setPendingEventCount(roomId, count). This should probably use the generic Room updating mechanism, e.g. a pendingMessageCount on Room that is updated. Then session listens for this in _roomUpdateCallback.

Session listens to Reconnector to update it's status, but perhaps we wait to send messages until catchup sync is done

TODO

  • DONE: finish (Base)ObservableValue

    • put in own file
    • add waitFor (won't this leak if the promise never resolves?)
    • decide whether we want to inherit (no?)
  • DONE: cleanup Reconnector with recent changes, move generic code, make imports work

  • DONE: add SyncStatus as ObservableValue of enum in Sync

  • DONE: cleanup SessionContainer

  • DONE: move all imports to non-default

  • DONE: remove #ifdef

  • DONE: move EventEmitter to utils

  • DONE: move all lower-cased files

  • change main.js to pass in a creation function of a SessionContainer instead of everything it is replacing

  • show load progress in LoginView/SessionPickView and do away with loading screen

  • adjust BrawlViewModel, SessionPickViewModel and LoginViewModel to use a SessionContainer

  • DONE: rename SessionsStore to SessionInfoStorage

  • make sure we've renamed all *State enums and fields to *Status

  • add pendingMessageCount prop to SendQueue and Room, aggregate this in Session

  • add completedFirstSync to Sync, so we can check if the catchup or initial sync is still in progress

  • update SyncStatusViewModel to use reconnector.connectionStatus, sync.completedFirstSync, session.syncToken (is initial sync?) and session.pendingMessageCount to show these messages:

    • disconnected, retrying in x seconds. [try now].
    • reconnecting...
    • doing catchup sync
    • syncing, sending x messages
    • syncing

    perhaps we will want to put this as an ObservableValue on the SessionContainer ?

    NO: When connected, syncing and not sending anything, just hide the thing for now? although when you send messages it will just pop in and out all the time.

  • see if it makes sense for SendScheduler to use the same RetryDelay as Reconnector

  • finally adjust all file names to their class names? e.g. camel case

  • see if we want more dependency injection

    • for classes from outside sdk
    • for internal sdk classes? probably not yet