mirror of
https://github.com/vector-im/hydrogen-web.git
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303 lines
12 KiB
JavaScript
303 lines
12 KiB
JavaScript
/*
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Copyright 2020 Bruno Windels <bruno@windels.cloud>
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {AbortError} from "./error.js";
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import {ObservableValue} from "../observable/ObservableValue.js";
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import {createEnum} from "../utils/enum.js";
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const INCREMENTAL_TIMEOUT = 30000;
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const SYNC_EVENT_LIMIT = 10;
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export const SyncStatus = createEnum(
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"InitialSync",
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"CatchupSync",
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"Syncing",
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"Stopped"
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);
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function timelineIsEmpty(roomResponse) {
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try {
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const events = roomResponse?.timeline?.events;
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return Array.isArray(events) && events.length === 0;
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} catch (err) {
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return true;
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}
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}
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/**
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* Sync steps in js-pseudocode:
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* ```js
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* // can only read some stores
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* const preparation = await room.prepareSync(roomResponse, membership, prepareTxn);
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* // can do async work that is not related to storage (such as decryption)
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* await room.afterPrepareSync(preparation);
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* // writes and calculates changes
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* const changes = await room.writeSync(roomResponse, isInitialSync, preparation, syncTxn);
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* // applies and emits changes once syncTxn is committed
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* room.afterSync(changes);
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* if (room.needsAfterSyncCompleted(changes)) {
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* // can do network requests
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* await room.afterSyncCompleted(changes);
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* }
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* ```
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*/
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export class Sync {
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constructor({hsApi, session, storage}) {
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this._hsApi = hsApi;
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this._session = session;
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this._storage = storage;
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this._currentRequest = null;
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this._status = new ObservableValue(SyncStatus.Stopped);
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this._error = null;
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}
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get status() {
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return this._status;
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}
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/** the error that made the sync stop */
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get error() {
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return this._error;
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}
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start() {
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// not already syncing?
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if (this._status.get() !== SyncStatus.Stopped) {
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return;
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}
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this._error = null;
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let syncToken = this._session.syncToken;
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if (syncToken) {
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this._status.set(SyncStatus.CatchupSync);
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} else {
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this._status.set(SyncStatus.InitialSync);
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}
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this._syncLoop(syncToken);
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}
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async _syncLoop(syncToken) {
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// if syncToken is falsy, it will first do an initial sync ...
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while(this._status.get() !== SyncStatus.Stopped) {
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let roomStates;
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let sessionChanges;
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try {
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console.log(`starting sync request with since ${syncToken} ...`);
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// unless we are happily syncing already, we want the server to return
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// as quickly as possible, even if there are no events queued. This
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// serves two purposes:
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//
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// * When the connection dies, we want to know asap when it comes back,
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// so that we can hide the error from the user. (We don't want to
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// have to wait for an event or a timeout).
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//
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// * We want to know if the server has any to_device messages queued up
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// for us. We do that by calling it with a zero timeout until it
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// doesn't give us any more to_device messages.
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const timeout = this._status.get() === SyncStatus.Syncing ? INCREMENTAL_TIMEOUT : 0;
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const syncResult = await this._syncRequest(syncToken, timeout);
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syncToken = syncResult.syncToken;
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roomStates = syncResult.roomStates;
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sessionChanges = syncResult.sessionChanges;
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// initial sync or catchup sync
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if (this._status.get() !== SyncStatus.Syncing && syncResult.hadToDeviceMessages) {
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this._status.set(SyncStatus.CatchupSync);
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} else {
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this._status.set(SyncStatus.Syncing);
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}
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} catch (err) {
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this._status.set(SyncStatus.Stopped);
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if (!(err instanceof AbortError)) {
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console.warn("stopping sync because of error");
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console.error(err);
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this._error = err;
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}
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}
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if (this._status.get() !== SyncStatus.Stopped) {
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// TODO: if we're not going to run this phase in parallel with the next
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// sync request (because this causes OTKs to be uploaded twice)
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// should we move this inside _syncRequest?
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// Alternatively, we can try to fix the OTK upload issue while still
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// running in parallel.
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await this._runAfterSyncCompleted(sessionChanges, roomStates);
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}
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}
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}
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async _runAfterSyncCompleted(sessionChanges, roomStates) {
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const isCatchupSync = this._status.get() === SyncStatus.CatchupSync;
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const sessionPromise = (async () => {
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try {
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await this._session.afterSyncCompleted(sessionChanges, isCatchupSync);
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} catch (err) {
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console.error("error during session afterSyncCompleted, continuing", err.stack);
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}
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})();
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const roomsNeedingAfterSyncCompleted = roomStates.filter(rs => {
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return rs.room.needsAfterSyncCompleted(rs.changes);
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});
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const roomsPromises = roomsNeedingAfterSyncCompleted.map(async rs => {
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try {
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await rs.room.afterSyncCompleted(rs.changes);
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} catch (err) {
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console.error(`error during room ${rs.room.id} afterSyncCompleted, continuing`, err.stack);
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}
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});
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// run everything in parallel,
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// we don't want to delay the next sync too much
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// Also, since all promises won't reject (as they have a try/catch)
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// it's fine to use Promise.all
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await Promise.all(roomsPromises.concat(sessionPromise));
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}
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async _syncRequest(syncToken, timeout) {
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let {syncFilterId} = this._session;
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if (typeof syncFilterId !== "string") {
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this._currentRequest = this._hsApi.createFilter(this._session.user.id, {room: {state: {lazy_load_members: true}}});
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syncFilterId = (await this._currentRequest.response()).filter_id;
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}
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const totalRequestTimeout = timeout + (80 * 1000); // same as riot-web, don't get stuck on wedged long requests
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this._currentRequest = this._hsApi.sync(syncToken, syncFilterId, timeout, {timeout: totalRequestTimeout});
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const response = await this._currentRequest.response();
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const isInitialSync = !syncToken;
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syncToken = response.next_batch;
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const roomStates = this._parseRoomsResponse(response.rooms, isInitialSync);
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await this._prepareRooms(roomStates);
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let sessionChanges;
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const syncTxn = await this._openSyncTxn();
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try {
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await Promise.all(roomStates.map(async rs => {
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console.log(` * applying sync response to room ${rs.room.id} ...`);
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rs.changes = await rs.room.writeSync(
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rs.roomResponse, isInitialSync, rs.preparation, syncTxn);
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}));
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sessionChanges = await this._session.writeSync(response, syncFilterId, syncTxn);
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} catch(err) {
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// avoid corrupting state by only
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// storing the sync up till the point
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// the exception occurred
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syncTxn.abort();
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throw err;
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}
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try {
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await syncTxn.complete();
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console.info("syncTxn committed!!");
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} catch (err) {
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console.error("unable to commit sync tranaction");
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throw err;
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}
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this._session.afterSync(sessionChanges);
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// emit room related events after txn has been closed
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for(let rs of roomStates) {
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rs.room.afterSync(rs.changes);
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}
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const toDeviceEvents = response.to_device?.events;
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return {
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syncToken,
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roomStates,
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sessionChanges,
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hadToDeviceMessages: Array.isArray(toDeviceEvents) && toDeviceEvents.length > 0,
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};
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}
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async _openPrepareSyncTxn() {
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const storeNames = this._storage.storeNames;
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return await this._storage.readTxn([
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storeNames.inboundGroupSessions,
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]);
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}
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async _prepareRooms(roomStates) {
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const prepareTxn = await this._openPrepareSyncTxn();
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await Promise.all(roomStates.map(async rs => {
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rs.preparation = await rs.room.prepareSync(rs.roomResponse, rs.membership, prepareTxn);
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}));
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await Promise.all(roomStates.map(rs => rs.room.afterPrepareSync(rs.preparation)));
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}
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async _openSyncTxn() {
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const storeNames = this._storage.storeNames;
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return await this._storage.readWriteTxn([
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storeNames.session,
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storeNames.roomSummary,
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storeNames.roomState,
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storeNames.roomMembers,
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storeNames.timelineEvents,
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storeNames.timelineFragments,
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storeNames.pendingEvents,
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storeNames.userIdentities,
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storeNames.groupSessionDecryptions,
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storeNames.deviceIdentities,
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// to discard outbound session when somebody leaves a room
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// and to create room key messages when somebody leaves
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storeNames.outboundGroupSessions,
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storeNames.operations,
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storeNames.accountData,
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]);
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}
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_parseRoomsResponse(roomsSection, isInitialSync) {
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const roomStates = [];
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if (roomsSection) {
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// don't do "invite", "leave" for now
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const allMemberships = ["join"];
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for(const membership of allMemberships) {
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const membershipSection = roomsSection[membership];
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if (membershipSection) {
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for (const [roomId, roomResponse] of Object.entries(membershipSection)) {
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// ignore rooms with empty timelines during initial sync,
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// see https://github.com/vector-im/hydrogen-web/issues/15
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if (isInitialSync && timelineIsEmpty(roomResponse)) {
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continue;
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}
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let room = this._session.rooms.get(roomId);
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if (!room) {
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room = this._session.createRoom(roomId);
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}
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roomStates.push(new RoomSyncProcessState(room, roomResponse, membership));
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}
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}
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}
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}
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return roomStates;
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}
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stop() {
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if (this._status.get() === SyncStatus.Stopped) {
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return;
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}
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this._status.set(SyncStatus.Stopped);
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if (this._currentRequest) {
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this._currentRequest.abort();
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this._currentRequest = null;
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}
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}
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}
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class RoomSyncProcessState {
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constructor(room, roomResponse, membership) {
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this.room = room;
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this.roomResponse = roomResponse;
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this.membership = membership;
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this.preparation = null;
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this.changes = null;
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}
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}
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