/* Copyright 2020 Bruno Windels Copyright 2020 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /* need better naming, but entry = event or gap from matrix layer tile = item on visual timeline like event, date separator?, group of joined events shall we put date separators as marker in EventViewItem or separate item? binary search will be complicated ... pagination ... on the timeline viewmodel (containing the TilesCollection?) we'll have a method to (un)load a tail or head of the timeline (counted in tiles), which results to a range in sortKeys we want on the screen. We pass that range to the room timeline, which unload entries from memory. when loading, it just reads events from a sortkey backwards or forwards... */ import {TilesCollection} from "./TilesCollection.js"; import {tilesCreator} from "./tilesCreator.js"; import {ViewModel} from "../../../ViewModel.js"; export class TimelineViewModel extends ViewModel { constructor(options) { super(options); const {room, timeline, ownUserId} = options; this._timeline = this.track(timeline); this._tiles = new TilesCollection(timeline.entries, tilesCreator(this.childOptions({room, ownUserId}))); } /** * @return {bool} startReached if the start of the timeline was reached */ async loadAtTop() { if (this.isDisposed) { // stop loading more, we switched room return true; } const firstTile = this._tiles.getFirst(); if (firstTile.shape === "gap") { return await firstTile.fill(); } else { const topReached = await this._timeline.loadAtTop(10); return topReached; } } unloadAtTop(tileAmount) { // get lowerSortKey for tile at index tileAmount - 1 // tell timeline to unload till there (included given key) } loadAtBottom() { } unloadAtBottom(tileAmount) { // get upperSortKey for tile at index tiles.length - tileAmount // tell timeline to unload till there (included given key) } get tiles() { return this._tiles; } }