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Merge pull request #105 from vector-im/bwindels/fix-otk-sync-race
Fix race between next /sync and upload OTKs
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commit
f84f06758c
@ -384,16 +384,22 @@ export class Session {
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// sync transaction succeeded, modify object state now
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this._syncInfo = syncInfo;
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}
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if (this._e2eeAccount && e2eeAccountChanges) {
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if (this._e2eeAccount) {
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this._e2eeAccount.afterSync(e2eeAccountChanges);
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}
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}
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async afterSyncCompleted() {
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const needsToUploadOTKs = await this._e2eeAccount.generateOTKsIfNeeded(this._storage);
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async afterSyncCompleted(isCatchupSync) {
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const promises = [this._deviceMessageHandler.decryptPending(this.rooms)];
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if (needsToUploadOTKs) {
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promises.push(this._e2eeAccount.uploadKeys(this._storage));
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// we don't start uploading one-time keys until we've caught up with
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// to-device messages, to help us avoid throwing away one-time-keys that we
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// are about to receive messages for
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// (https://github.com/vector-im/riot-web/issues/2782).
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if (!isCatchupSync) {
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const needsToUploadOTKs = await this._e2eeAccount.generateOTKsIfNeeded(this._storage);
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if (needsToUploadOTKs) {
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promises.push(this._e2eeAccount.uploadKeys(this._storage));
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}
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}
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// run key upload and decryption in parallel
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await Promise.all(promises);
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@ -93,17 +93,32 @@ export class Sync {
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}
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async _syncLoop(syncToken) {
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let afterSyncCompletedPromise = Promise.resolve();
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// if syncToken is falsy, it will first do an initial sync ...
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while(this._status.get() !== SyncStatus.Stopped) {
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let roomStates;
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try {
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console.log(`starting sync request with since ${syncToken} ...`);
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const timeout = syncToken ? INCREMENTAL_TIMEOUT : undefined;
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const syncResult = await this._syncRequest(syncToken, timeout, afterSyncCompletedPromise);
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// unless we are happily syncing already, we want the server to return
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// as quickly as possible, even if there are no events queued. This
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// serves two purposes:
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//
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// * When the connection dies, we want to know asap when it comes back,
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// so that we can hide the error from the user. (We don't want to
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// have to wait for an event or a timeout).
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//
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// * We want to know if the server has any to_device messages queued up
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// for us. We do that by calling it with a zero timeout until it
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// doesn't give us any more to_device messages.
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const timeout = this._status.get() === SyncStatus.Syncing ? INCREMENTAL_TIMEOUT : 0;
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const syncResult = await this._syncRequest(syncToken, timeout);
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syncToken = syncResult.syncToken;
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roomStates = syncResult.roomStates;
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this._status.set(SyncStatus.Syncing);
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// initial sync or catchup sync
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if (this._status.get() !== SyncStatus.Syncing && syncResult.hadToDeviceMessages) {
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this._status.set(SyncStatus.CatchupSync);
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} else {
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this._status.set(SyncStatus.Syncing);
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}
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} catch (err) {
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if (!(err instanceof AbortError)) {
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console.warn("stopping sync because of error");
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@ -113,15 +128,16 @@ export class Sync {
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}
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}
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if (this._status.get() !== SyncStatus.Stopped) {
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afterSyncCompletedPromise = this._runAfterSyncCompleted(roomStates);
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await this._runAfterSyncCompleted(roomStates);
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}
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}
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}
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async _runAfterSyncCompleted(roomStates) {
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const isCatchupSync = this._status.get() === SyncStatus.CatchupSync;
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const sessionPromise = (async () => {
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try {
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await this._session.afterSyncCompleted();
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await this._session.afterSyncCompleted(isCatchupSync);
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} catch (err) {
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console.error("error during session afterSyncCompleted, continuing", err.stack);
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}
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@ -144,7 +160,7 @@ export class Sync {
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await Promise.all(roomsPromises.concat(sessionPromise));
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}
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async _syncRequest(syncToken, timeout, prevAfterSyncCompletedPromise) {
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async _syncRequest(syncToken, timeout) {
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let {syncFilterId} = this._session;
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if (typeof syncFilterId !== "string") {
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this._currentRequest = this._hsApi.createFilter(this._session.user.id, {room: {state: {lazy_load_members: true}}});
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@ -153,9 +169,6 @@ export class Sync {
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const totalRequestTimeout = timeout + (80 * 1000); // same as riot-web, don't get stuck on wedged long requests
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this._currentRequest = this._hsApi.sync(syncToken, syncFilterId, timeout, {timeout: totalRequestTimeout});
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const response = await this._currentRequest.response();
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// wait here for the afterSyncCompleted step of the previous sync to complete
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// before we continue processing this sync response
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await prevAfterSyncCompletedPromise;
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const isInitialSync = !syncToken;
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syncToken = response.next_batch;
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@ -190,7 +203,12 @@ export class Sync {
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rs.room.afterSync(rs.changes);
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}
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return {syncToken, roomStates};
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const toDeviceEvents = response.to_device?.events;
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return {
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syncToken,
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roomStates,
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hadToDeviceMessages: Array.isArray(toDeviceEvents) && toDeviceEvents.length > 0,
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};
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}
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async _openPrepareSyncTxn() {
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@ -171,7 +171,7 @@ export class Account {
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writeSync(deviceOneTimeKeysCount, txn) {
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// we only upload signed_curve25519 otks
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const otkCount = deviceOneTimeKeysCount.signed_curve25519;
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const otkCount = deviceOneTimeKeysCount.signed_curve25519 || 0;
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if (Number.isSafeInteger(otkCount) && otkCount !== this._serverOTKCount) {
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txn.session.set(SERVER_OTK_COUNT_SESSION_KEY, otkCount);
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return otkCount;
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@ -115,7 +115,12 @@ export class Decryption {
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}
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// could not decrypt with any existing session
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if (typeof plaintext !== "string" && isPreKeyMessage(message)) {
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const createResult = this._createSessionAndDecrypt(senderKey, message, timestamp);
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let createResult;
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try {
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createResult = this._createSessionAndDecrypt(senderKey, message, timestamp);
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} catch (error) {
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throw new DecryptionError(`Could not create inbound olm session: ${error.message}`, event, {senderKey, error});
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}
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senderKeyDecryption.addNewSession(createResult.session);
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plaintext = createResult.plaintext;
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}
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@ -123,8 +128,8 @@ export class Decryption {
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let payload;
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try {
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payload = JSON.parse(plaintext);
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} catch (err) {
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throw new DecryptionError("PLAINTEXT_NOT_JSON", event, {plaintext, err});
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} catch (error) {
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throw new DecryptionError("PLAINTEXT_NOT_JSON", event, {plaintext, error});
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}
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this._validatePayload(payload, event);
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return new DecryptionResult(payload, senderKey, payload.keys);
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