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rought impl of tiles collection
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153d54a285
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@ -1,4 +1,5 @@
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import BaseObservableList from "../../../../observable/list/BaseObservableList.js";
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import sortedIndex from "../../../../utils/sortedIndex.js";
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// maps 1..n entries to 0..1 tile. Entries are what is stored in the timeline, either an event or gap
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export default class TilesCollection extends BaseObservableList {
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@ -37,12 +38,27 @@ export default class TilesCollection extends BaseObservableList {
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}
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}
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_findTileIndex(sortKey) {
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_findTileIdx(sortKey) {
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return sortedIndex(this._tiles, sortKey, (key, tile) => {
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return tile.compareSortKey(key);
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// negate result because we're switching the order of the params
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return -tile.compareSortKey(key);
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});
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}
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_findTileAtIdx(sortKey, idx) {
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const tile = this._getTileAtIdx(idx);
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if (tile && tile.compareSortKey(sortKey) === 0) {
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return tile;
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}
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}
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_getTileAtIdx(tileIdx) {
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if (tileIdx >= 0 && tileIdx < this._tiles.length) {
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return this._tiles[tileIdx];
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}
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return null;
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}
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onUnsubscribeLast() {
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this._entrySubscription = this._entrySubscription();
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this._tiles = null;
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@ -54,25 +70,73 @@ export default class TilesCollection extends BaseObservableList {
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this.emitReset();
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}
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onAdd(index, value) {
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onAdd(index, entry) {
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const {sortKey} = entry;
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const tileIdx = this._findTileIdx(sortKey);
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const prevTile = this._getTileAtIdx(tileIdx - 1);
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if (prevTile && prevTile.tryIncludeEntry(entry)) {
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this.emitUpdate(tileIdx - 1, prevTile);
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return;
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}
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// not + 1 because this entry hasn't been added yet
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const nextTile = this._getTileAtIdx(tileIdx);
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if (nextTile && nextTile.tryIncludeEntry(entry)) {
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this.emitUpdate(tileIdx, nextTile);
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return;
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}
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const newTile = this._tileCreator(entry);
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if (newTile) {
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prevTile.updateNextSibling(newTile);
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nextTile.updatePreviousSibling(newTile);
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this._tiles.splice(tileIdx, 0, newTile);
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this.emitAdd(tileIdx, newTile);
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}
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// find position by sort key
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// ask siblings to be included? both? yes, twice: a (insert c here) b, ask a(c), if yes ask b(a), else ask b(c)? if yes then b(a)?
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}
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onUpdate(index, value, params) {
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onUpdate(index, entry, params) {
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const {sortKey} = entry;
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const tileIdx = this._findTileIdx(sortKey);
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const tile = this._findTileAtIdx(sortKey, tileIdx);
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if (tile) {
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const newParams = tile.updateEntry(entry, params);
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if (newParams) {
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this.emitUpdate(tileIdx, tile, newParams);
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}
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}
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// technically we should handle adding a tile here as well
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// in case before we didn't have a tile for it but now we do
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// but in reality we don't have this use case as the type and msgtype
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// doesn't change. Decryption maybe is the exception?
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// outcomes here can be
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// tiles should be removed (got redacted and we don't want it in the timeline)
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// tile should be added where there was none before ... ?
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// entry should get it's own tile now
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// merge with neighbours? ... hard to imagine for this use case ...
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// also emit update for tile
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// merge with neighbours? ... hard to imagine use case for this ...
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}
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onRemove(index, value) {
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// find tile, if any
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// remove entry from tile
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// emit update or remove (if empty now) on tile
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// would also be called when unloading a part of the timeline
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onRemove(index, entry) {
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const {sortKey} = entry;
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const tileIdx = this._findTileIdx(sortKey);
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const tile = this._findTileAtIdx(sortKey, tileIdx);
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if (tile) {
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const removeTile = tile.removeEntry(entry);
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if (removeTile) {
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const prevTile = this._getTileAtIdx(tileIdx - 1);
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const nextTile = this._getTileAtIdx(tileIdx + 1);
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this._tiles.splice(tileIdx, 1);
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prevTile && prevTile.updateNextSibling(nextTile);
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nextTile && nextTile.updatePreviousSibling(prevTile);
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this.emitRemove(tileIdx, tile);
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} else {
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this.emitUpdate(tileIdx, tile);
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}
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}
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}
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onMove(fromIdx, toIdx, value) {
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