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fix persisting a gappy sync
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ef5d2cfa08
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@ -49,7 +49,7 @@ export default class SyncWriter {
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}
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async _replaceLiveFragment(oldFragmentId, newFragmentId, previousToken, txn) {
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const oldFragment = await txn.timelineFragments.get(oldFragmentId);
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const oldFragment = await txn.timelineFragments.get(this._roomId, oldFragmentId);
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if (!oldFragment) {
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throw new Error(`old live fragment doesn't exist: ${oldFragmentId}`);
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}
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@ -83,7 +83,7 @@ export default class SyncWriter {
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// replace live fragment for limited sync, *only* if we had a live fragment already
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const oldFragmentId = this._lastLiveKey.fragmentId;
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this._lastLiveKey = this._lastLiveKey.nextFragmentKey();
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const {oldFragment, newFragment} = this._replaceLiveFragment(oldFragmentId, this._lastLiveKey.fragmentId, timeline.prev_batch, txn);
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const {oldFragment, newFragment} = await this._replaceLiveFragment(oldFragmentId, this._lastLiveKey.fragmentId, timeline.prev_batch, txn);
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entries.push(FragmentBoundaryEntry.end(oldFragment, this._fragmentIdComparer));
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entries.push(FragmentBoundaryEntry.start(newFragment, this._fragmentIdComparer));
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}
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@ -106,7 +106,7 @@ export default class SyncWriter {
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const state = roomResponse.state;
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if (state.events) {
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for (const event of state.events) {
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txn.roomState.setStateEvent(this._roomId, event)
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txn.roomState.setStateEvent(this._roomId, event);
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}
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}
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// persist live state events in timeline
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