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WIP
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@ -76,8 +76,36 @@ steps of sending
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// sender is the thing that is shared across rooms to handle rate limiting.
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const sendQueue = new SendQueue({roomId, hsApi, sender, storage});
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await sendQueue.load(); //loads the queue?
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//might need to load members for e2e rooms
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//might need to load members for e2e rooms ...
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//events should be encrypted before storing them though ...
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// terminology ...?
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// task: to let us wait for it to be our turn
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// given rate limiting
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class Sender {
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acquireSlot() {
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return new SendSlot();
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}
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}
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// terminology ...?
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// task: after waiting for it to be our turn given rate-limiting,
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// send the actual thing we want to send.
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// this should be used for all rate-limited apis... ?
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class SendSlot {
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sendContent(content) {
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}
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sendRedaction() {
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}
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uploadMedia() {
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}
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}
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class SendQueue {
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// when trying to send
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enqueueEvent(pendingEvent) {
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@ -93,11 +121,13 @@ steps of sending
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while (let pendingEvent = await findNextPendingEvent()) {
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pendingEvent.status = QUEUED;
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try {
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await this.sender.sendEvent(() => {
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// callback gets called
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pendingEvent.status = SENDING;
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return pendingEvent;
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});
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const mediaSlot = await this.sender.acquireSlot();
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const mxcUrl = await mediaSlot.uploadMedia(pendingEvent.blob);
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pendingEvent.content.url = mxcUrl;
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const contentSlot = await this.sender.acquireSlot();
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contentSlot.sendContent(pendingEvent.content);
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pendingEvent.status = SENDING;
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await slot.sendContent(...);
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} catch (err) {
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//offline
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}
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@ -2,6 +2,7 @@ export class HomeServerError extends Error {
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constructor(method, url, body) {
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super(`${body.error} on ${method} ${url}`);
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this.errcode = body.errcode;
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this.retry_after_ms = body.retry_after_ms;
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}
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}
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13
src/matrix/room/sending/PendingEvent.js
Normal file
13
src/matrix/room/sending/PendingEvent.js
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@ -0,0 +1,13 @@
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export default class PendingEvent {
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static fromRedaction(eventId) {
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}
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static fromContent(content) {
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}
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static fromStateKey(eventType, stateKey, content) {
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}
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}
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97
src/matrix/room/sending/SendQueue.js
Normal file
97
src/matrix/room/sending/SendQueue.js
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@ -0,0 +1,97 @@
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class Sender {
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constructor({hsApi}) {
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this._hsApi = hsApi;
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this._slotRequests = [];
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this._sendScheduled = false;
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this._offline = false;
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this._waitTime = 0;
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}
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// this should really be per roomId to avoid head-of-line blocking
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acquireSlot() {
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let request;
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const promise = new Promise((resolve) => request = {resolve});
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this._slotRequests.push(request);
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if (!this._sendScheduled) {
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this._startNextSlot();
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}
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return promise;
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}
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async _startNextSlot() {
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if (this._waitTime !== 0) {
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await Platform.delay(this._waitTime);
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}
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const request = this._slotRequests.unshift();
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this._currentSlot = new SenderSlot(this);
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request.resolve(this._currentSlot);
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}
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_discardSlot(slot) {
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if (slot === this._currentSlot) {
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this._currentSlot = null;
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this._sendScheduled = true;
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Promise.resolve().then(() => this._startNextSlot());
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}
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}
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async _doSend(slot, callback) {
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this._sendScheduled = false;
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if (slot !== this._currentSlot) {
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throw new Error("slot is not active");
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}
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try {
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// loop is left by return or throw
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while(true) {
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try {
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return await callback(this._hsApi);
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} catch (err) {
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if (err instanceof HomeServerError && err.errcode === "M_LIMIT_EXCEEDED") {
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await Platform.delay(err.retry_after_ms);
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} else {
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throw err;
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}
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}
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}
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} catch (err) {
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if (err instanceof NetworkError) {
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this._offline = true;
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// went offline, probably want to notify SendQueues somehow
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}
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throw err;
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} finally {
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this._currentSlot = null;
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if (!this._offline && this._slotRequests.length) {
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this._sendScheduled = true;
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Promise.resolve().then(() => this._startNextSlot());
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}
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}
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}
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}
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class SenderSlot {
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constructor(sender) {
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this._sender = sender;
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}
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sendEvent(pendingEvent) {
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return this._sender._doSend(this, async hsApi => {
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const request = hsApi.send(
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pendingEvent.roomId,
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pendingEvent.eventType,
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pendingEvent.txnId,
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pendingEvent.content
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);
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const response = await request.response();
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return response.event_id;
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});
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}
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discard() {
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this._sender._discardSlot(this);
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}
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}
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export default class SendQueue {
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constructor({sender})
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}
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@ -13,4 +13,8 @@ export default {
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// for indexeddb, we use unsigned 32 bit integers as keys
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return 0xFFFFFFFF;
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},
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delay(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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}
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