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prevent an empty array being passed to Heroes
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@ -15,7 +15,7 @@ limitations under the License.
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*/
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import {EventEmitter} from "../../utils/EventEmitter.js";
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import {RoomSummary} from "./RoomSummary.js";
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import {RoomSummary, needsHeroes} from "./RoomSummary.js";
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import {SyncWriter} from "./timeline/persistence/SyncWriter.js";
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import {GapWriter} from "./timeline/persistence/GapWriter.js";
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import {Timeline} from "./timeline/Timeline.js";
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@ -51,14 +51,14 @@ export class Room extends EventEmitter {
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isInitialSync, isTimelineOpen,
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txn);
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const {entries, newLiveKey, changedMembers} = await this._syncWriter.writeSync(roomResponse, txn);
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// room name disappeared, open heroes
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if (!summaryChanges.name && summaryChanges.heroes && !this._heroes) {
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this._heroes = new Heroes(this._roomId);
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}
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// fetch new members while we have txn open,
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// but don't make any in-memory changes yet
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let heroChanges;
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if (summaryChanges.heroes && this._heroes) {
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if (needsHeroes(summaryChanges)) {
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// room name disappeared, open heroes
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if (!this._heroes) {
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this._heroes = new Heroes(this._roomId);
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}
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heroChanges = await this._heroes.calculateChanges(summaryChanges.heroes, changedMembers, txn);
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}
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let removedPendingEvents;
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@ -91,7 +91,7 @@ export class Room extends EventEmitter {
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let emitChange = false;
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if (summaryChanges) {
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this._summary.applyChanges(summaryChanges);
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if (this._summary.name && this._heroes) {
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if (!this._summary.needsHeroes) {
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this._heroes = null;
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}
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emitChange = true;
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@ -125,7 +125,7 @@ export class Room extends EventEmitter {
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try {
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this._summary.load(summary);
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// need to load members for name?
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if (!this._summary.name && this._summary.heroes) {
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if (this._summary.needsHeroes) {
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this._heroes = new Heroes(this._roomId);
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const changes = await this._heroes.calculateChanges(this._summary.heroes, [], txn);
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this._heroes.applyChanges(changes, this._summary);
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@ -150,6 +150,10 @@ class SummaryData {
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}
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}
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export function needsHeroes(data) {
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return !data.name && !data.canonicalAlias && data.heroes && data.heroes.length > 0;
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}
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export class RoomSummary {
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constructor(roomId, ownUserId) {
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this._ownUserId = ownUserId;
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@ -170,6 +174,10 @@ export class RoomSummary {
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return this._data.heroes;
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}
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get needsHeroes() {
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return needsHeroes(this._data);
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}
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get isUnread() {
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return this._data.isUnread;
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}
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