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WIP
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@ -34,8 +34,6 @@ when loading, it just reads events from a sortkey backwards or forwards...
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import {TilesCollection} from "./TilesCollection.js";
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import {ViewModel} from "../../../ViewModel.js";
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export class TimelineViewModel extends ViewModel {
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constructor(options) {
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super(options);
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@ -45,7 +43,6 @@ export class TimelineViewModel extends ViewModel {
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this._startTile = null;
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this._endTile = null;
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this._topLoadingPromise = null;
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this._bottomLoadingPromise = null;
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this._requestedStartTile = null;
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this._requestedEndTile = null;
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this._requestScheduled = false;
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@ -56,7 +53,7 @@ export class TimelineViewModel extends ViewModel {
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this._requestedStartTile = startTile;
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this._requestedEndTile = endTile;
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if (!this._requestScheduled) {
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Promise.resolve().then(() => {
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requestIdleCallback(() => {
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this._setVisibleTileRange(this._requestedStartTile, this._requestedEndTile);
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this._requestScheduled = false;
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});
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@ -72,14 +69,15 @@ export class TimelineViewModel extends ViewModel {
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this._endTile = endTile;
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const startIndex = this._tiles.getTileIndex(this._startTile);
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const endIndex = this._tiles.getTileIndex(this._endTile);
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for (const tile of this._tiles.sliceIterator(startIndex, endIndex)) {
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for (const tile of this._tiles.sliceIterator(startIndex, endIndex + 1)) {
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tile.notifyVisible();
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}
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loadTop = startIndex < 5;
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console.log("got tiles", startIndex, endIndex, loadTop);
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loadTop = startIndex < 10;
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// console.log("got tiles", startIndex, endIndex, loadTop);
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} else {
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// tiles collection is empty, load more at top
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loadTop = true;
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console.log("no tiles, load more at top");
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// console.log("no tiles, load more at top");
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}
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if (loadTop && !this._topLoadingPromise) {
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@ -91,7 +89,7 @@ export class TimelineViewModel extends ViewModel {
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}
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});
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} else if (loadTop) {
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console.log("loadTop is true but already loading");
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// console.log("loadTop is true but already loading");
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}
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}
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@ -72,8 +72,10 @@ export class Timeline {
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// as they should only populate once the view subscribes to it
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// if they are populated already, the sender profile would be empty
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// 30 seems to be a good amount to fill the entire screen
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const readerRequest = this._disposables.track(this._timelineReader.readFromEnd(30, txn, log));
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// choose good amount here between showing messages initially and
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// not spending too much time decrypting messages before showing the timeline.
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// more messages should be loaded automatically until the viewport is full by the view if needed.
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const readerRequest = this._disposables.track(this._timelineReader.readFromEnd(5, txn, log));
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try {
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const entries = await readerRequest.complete();
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this._setupEntries(entries);
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@ -20,6 +20,8 @@ limitations under the License.
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overscroll-behavior: contain;
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padding: 0;
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margin: 0;
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/* need to read the offsetTop of tiles relative to this element in TimelineView */
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position: relative;
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}
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.RoomView_body > .Timeline > ul {
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@ -91,7 +91,7 @@ export class TimelineView extends TemplateView<TimelineViewModel> {
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tiles.style.setProperty("margin-top", `${missingTilesHeight}px`);
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// we don't have enough tiles to fill the viewport, so set all as visible
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const len = this.value.tiles.length;
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this.updateVisibleRange(0, len - 1, false);
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this.updateVisibleRange(0, len - 1);
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} else {
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tiles.style.removeProperty("margin-top");
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if (this.stickToBottom) {
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@ -104,7 +104,7 @@ export class TimelineView extends TemplateView<TimelineViewModel> {
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timeline.scrollBy(0, bottomDiff);
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this.anchoredBottom = newAnchoredBottom;
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} else {
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console.log("restore: bottom didn't change, must be below viewport");
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// console.log("restore: bottom didn't change, must be below viewport");
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}
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}
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}
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@ -122,22 +122,21 @@ export class TimelineView extends TemplateView<TimelineViewModel> {
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bottomNodeIndex = len - 1;
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} else {
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const viewportBottom = scrollTop + clientHeight;
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// console.log(`viewportBottom: ${viewportBottom} (${scrollTop} + ${clientHeight})`);
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const anchoredNodeIndex = findFirstNodeIndexAtOrBelow(tiles, viewportBottom);
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this.anchoredNode = tiles.childNodes[anchoredNodeIndex] as HTMLElement;
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this.anchoredBottom = bottom(this.anchoredNode!);
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bottomNodeIndex = anchoredNodeIndex;
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}
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let topNodeIndex = findFirstNodeIndexAtOrBelow(tiles, scrollTop, bottomNodeIndex);
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this.updateVisibleRange(topNodeIndex, bottomNodeIndex, true);
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this.updateVisibleRange(topNodeIndex, bottomNodeIndex);
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}
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private updateVisibleRange(startIndex: number, endIndex: number, isViewportFilled: boolean) {
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private updateVisibleRange(startIndex: number, endIndex: number) {
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// can be undefined, meaning the tiles collection is still empty
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const firstVisibleChild = this.tilesView!.getChildInstanceByIndex(startIndex);
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const lastVisibleChild = this.tilesView!.getChildInstanceByIndex(endIndex);
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//if (firstVisibleChild && lastVisibleChild) {
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this.value.setVisibleTileRange(firstVisibleChild?.value, lastVisibleChild?.value, isViewportFilled);
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//}
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this.value.setVisibleTileRange(firstVisibleChild?.value, lastVisibleChild?.value);
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}
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}
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