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Merge pull request #119 from vector-im/bwindels/dontcreatefragmentswhennotneeded
Only create fragments when we will really write events to the timeline store
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@ -45,11 +45,11 @@ export class SyncWriter {
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const liveFragment = await txn.timelineFragments.liveFragment(this._roomId);
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if (liveFragment) {
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const [lastEvent] = await txn.timelineEvents.lastEvents(this._roomId, liveFragment.id, 1);
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// sorting and identifying (e.g. sort key and pk to insert) are a bit intertwined here
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// we could split it up into a SortKey (only with compare) and
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// a EventKey (no compare or fragment index) with nextkey methods and getters/setters for eventIndex/fragmentId
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// we probably need to convert from one to the other though, so bother?
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this._lastLiveKey = new EventKey(liveFragment.id, lastEvent.eventIndex);
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// fall back to the default event index in case the fragment was somehow written but no events
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// we should only create fragments when really writing timeline events now
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// (see https://github.com/vector-im/hydrogen-web/issues/112) but can't hurt to be extra robust.
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const eventIndex = lastEvent ? lastEvent.eventIndex : EventKey.defaultLiveKey.eventIndex;
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this._lastLiveKey = new EventKey(liveFragment.id, eventIndex);
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}
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// if there is no live fragment, we don't create it here because load gets a readonly txn.
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// this is on purpose, load shouldn't modify the store
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@ -98,6 +98,34 @@ export class SyncWriter {
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return {oldFragment, newFragment};
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}
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/**
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* creates a new live fragment if the timeline is limited, or if no live fragment is created yet
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* @param {EventKey} currentKey current key so far, might be none if room hasn't synced yet
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* @param {Array<BaseEntrie>} entries array to add fragment boundary entries when creating a new fragment
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* @param {Object} timeline timeline part of the room sync response
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* @param {Transaction} txn used to read and write from the fragment store
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* @return {EventKey} the new event key to start writing events at
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*/
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async _ensureLiveFragment(currentKey, entries, timeline, txn) {
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if (!currentKey) {
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// means we haven't synced this room yet (just joined or did initial sync)
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// as this is probably a limited sync, prev_batch should be there
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// (but don't fail if it isn't, we won't be able to back-paginate though)
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let liveFragment = await this._createLiveFragment(txn, timeline.prev_batch);
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currentKey = new EventKey(liveFragment.id, EventKey.defaultLiveKey.eventIndex);
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entries.push(FragmentBoundaryEntry.start(liveFragment, this._fragmentIdComparer));
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} else if (timeline.limited) {
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// replace live fragment for limited sync, *only* if we had a live fragment already
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const oldFragmentId = currentKey.fragmentId;
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currentKey = currentKey.nextFragmentKey();
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const {oldFragment, newFragment} = await this._replaceLiveFragment(oldFragmentId, currentKey.fragmentId, timeline.prev_batch, txn);
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entries.push(FragmentBoundaryEntry.end(oldFragment, this._fragmentIdComparer));
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entries.push(FragmentBoundaryEntry.start(newFragment, this._fragmentIdComparer));
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}
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return currentKey;
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}
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_writeMember(event, txn) {
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const userId = event.state_key;
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if (userId) {
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@ -134,7 +162,9 @@ export class SyncWriter {
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}
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async _writeTimeline(entries, timeline, currentKey, memberChanges, txn) {
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if (Array.isArray(timeline.events)) {
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if (Array.isArray(timeline.events) && timeline.events.length) {
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// only create a fragment when we will really write an event
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currentKey = await this._ensureLiveFragment(currentKey, entries, timeline, txn);
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const events = deduplicateEvents(timeline.events);
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for(const event of events) {
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// store event in timeline
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@ -191,28 +221,11 @@ export class SyncWriter {
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async writeSync(roomResponse, txn) {
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const entries = [];
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const {timeline} = roomResponse;
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let currentKey = this._lastLiveKey;
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if (!currentKey) {
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// means we haven't synced this room yet (just joined or did initial sync)
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// as this is probably a limited sync, prev_batch should be there
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// (but don't fail if it isn't, we won't be able to back-paginate though)
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let liveFragment = await this._createLiveFragment(txn, timeline.prev_batch);
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currentKey = new EventKey(liveFragment.id, EventKey.defaultLiveKey.eventIndex);
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entries.push(FragmentBoundaryEntry.start(liveFragment, this._fragmentIdComparer));
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} else if (timeline.limited) {
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// replace live fragment for limited sync, *only* if we had a live fragment already
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const oldFragmentId = currentKey.fragmentId;
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currentKey = currentKey.nextFragmentKey();
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const {oldFragment, newFragment} = await this._replaceLiveFragment(oldFragmentId, currentKey.fragmentId, timeline.prev_batch, txn);
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entries.push(FragmentBoundaryEntry.end(oldFragment, this._fragmentIdComparer));
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entries.push(FragmentBoundaryEntry.start(newFragment, this._fragmentIdComparer));
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}
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const memberChanges = new Map();
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// important this happens before _writeTimeline so
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// members are available in the transaction
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this._writeStateEvents(roomResponse, memberChanges, txn);
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currentKey = await this._writeTimeline(entries, timeline, currentKey, memberChanges, txn);
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const currentKey = await this._writeTimeline(entries, timeline, this._lastLiveKey, memberChanges, txn);
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return {entries, newLiveKey: currentKey, memberChanges};
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}
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