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Merge pull request #266 from vector-im/bwindels/fix-185
Don't flush out all old OTK keys when replenishing OTKs, so claimed keys for yet to be received olm sessions won't fail to find a key
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commit
351af76da6
@ -441,7 +441,6 @@ export class Session {
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/** @internal */
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async afterSyncCompleted(changes, isCatchupSync, log) {
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const promises = [];
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// we don't start uploading one-time keys until we've caught up with
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// to-device messages, to help us avoid throwing away one-time-keys that we
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// are about to receive messages for
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@ -449,13 +448,9 @@ export class Session {
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if (!isCatchupSync) {
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const needsToUploadOTKs = await this._e2eeAccount.generateOTKsIfNeeded(this._storage, log);
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if (needsToUploadOTKs) {
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promises.push(log.wrap("uploadKeys", log => this._e2eeAccount.uploadKeys(this._storage, log)));
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await log.wrap("uploadKeys", log => this._e2eeAccount.uploadKeys(this._storage, log));
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}
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}
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if (promises.length) {
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// run key upload and decryption in parallel
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await Promise.all(promises);
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}
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}
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/** @internal */
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@ -117,31 +117,52 @@ export class Account {
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}
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async generateOTKsIfNeeded(storage, log) {
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// We need to keep a pool of one time public keys on the server so that
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// other devices can start conversations with us. But we can only store
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// a finite number of private keys in the olm Account object.
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// To complicate things further then can be a delay between a device
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// claiming a public one time key from the server and it sending us a
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// message. We need to keep the corresponding private key locally until
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// we receive the message.
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// But that message might never arrive leaving us stuck with duff
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// private keys clogging up our local storage.
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// So we need some kind of engineering compromise to balance all of
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// these factors.
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// Check how many keys we can store in the Account object.
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const maxOTKs = this._account.max_number_of_one_time_keys();
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const limit = maxOTKs / 2;
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if (this._serverOTKCount < limit) {
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// TODO: cache unpublishedOTKCount, so we don't have to parse this JSON on every sync iteration
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// for now, we only determine it when serverOTKCount is sufficiently low, which is should rarely be,
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// and recheck
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// Try to keep at most half that number on the server. This leaves the
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// rest of the slots free to hold keys that have been claimed from the
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// server but we haven't recevied a message for.
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// If we run out of slots when generating new keys then olm will
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// discard the oldest private keys first. This will eventually clean
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// out stale private keys that won't receive a message.
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const keyLimit = Math.floor(maxOTKs / 2);
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// does the server have insufficient OTKs?
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if (this._serverOTKCount < keyLimit) {
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const oneTimeKeys = JSON.parse(this._account.one_time_keys());
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const oneTimeKeysEntries = Object.entries(oneTimeKeys.curve25519);
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const unpublishedOTKCount = oneTimeKeysEntries.length;
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const totalOTKCount = this._serverOTKCount + unpublishedOTKCount;
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if (totalOTKCount < limit) {
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// we could in theory also generated the keys and store them in
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// writeSync, but then we would have to clone the account to avoid side-effects.
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await log.wrap("generate otks", log => this._updateSessionStorage(storage, sessionStore => {
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const newKeyCount = maxOTKs - totalOTKCount;
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// we want to end up with maxOTKs / 2 key on the server,
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// so generate any on top of the remaining ones on the server and the unpublished ones
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// (we have generated before but haven't uploaded yet for some reason)
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// to get to that number.
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const newKeyCount = keyLimit - unpublishedOTKCount - this._serverOTKCount;
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if (newKeyCount > 0) {
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await log.wrap("generate otks", log => {
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log.set("max", maxOTKs);
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log.set("server", this._serverOTKCount);
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log.set("unpublished", unpublishedOTKCount);
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log.set("new", newKeyCount);
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log.set("limit", limit);
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log.set("limit", keyLimit);
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this._account.generate_one_time_keys(newKeyCount);
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sessionStore.set(ACCOUNT_SESSION_KEY, this._account.pickle(this._pickleKey));
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}));
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return true;
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this._updateSessionStorage(storage, sessionStore => {
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sessionStore.set(ACCOUNT_SESSION_KEY, this._account.pickle(this._pickleKey));
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});
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});
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}
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// even though we didn't generate any keys, we still have some unpublished ones that should be published
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return true;
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}
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return false;
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}
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