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pass platform to room
as we'll need it to access crypto and creating blobs
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@ -362,7 +362,7 @@ export class Session {
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pendingEvents,
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user: this._user,
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createRoomEncryption: this._createRoomEncryption,
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clock: this._platform.clock
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platform: this._platform
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});
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this._rooms.add(roomId, room);
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return room;
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@ -34,7 +34,7 @@ import {DecryptionSource} from "../e2ee/common.js";
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const EVENT_ENCRYPTED_TYPE = "m.room.encrypted";
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export class Room extends EventEmitter {
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constructor({roomId, storage, hsApi, mediaRepository, emitCollectionChange, pendingEvents, user, createRoomEncryption, getSyncToken, clock}) {
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constructor({roomId, storage, hsApi, mediaRepository, emitCollectionChange, pendingEvents, user, createRoomEncryption, getSyncToken, platform}) {
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super();
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this._roomId = roomId;
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this._storage = storage;
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@ -52,7 +52,7 @@ export class Room extends EventEmitter {
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this._createRoomEncryption = createRoomEncryption;
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this._roomEncryption = null;
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this._getSyncToken = getSyncToken;
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this._clock = clock;
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this._platform = platform;
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this._observedEvents = null;
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}
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@ -569,7 +569,7 @@ export class Room extends EventEmitter {
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}
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},
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user: this._user,
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clock: this._clock
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clock: this._platform.clock
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});
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if (this._roomEncryption) {
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this._timeline.enableEncryption(this._decryptEntries.bind(this, DecryptionSource.Timeline));
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