Brawl can currently log you in, or pick an existing session, sync already joined rooms, fill gaps in the timeline, and send text messages. Everything is stored locally.
![Showing multiple sessions, and sending messages](https://bwindels.github.io/brawl-chat/images/brawl-sending.gif)
I started writing Brawl both to have a functional matrix client on my aging phone, and to play around with some ideas I had how to use indexeddb optimally in a matrix client. For every interaction or network response (syncing, filling a gap), Brawl starts a transaction in indexedb, and only commits it once everything went well. This helps to keep your storage always in a consistent state. As little data is kept in memory as well, and while scrolling in the above GIF, everything is loaded straight from the storage.