Start with Input component
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@ -23,7 +23,6 @@ const (
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type Channels struct {
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Component
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View *gocui.View
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Items []string
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SelectedChannel int // index of which channel is selected from the Items
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Offset int // from what offset are channels rendered, FIXME probably not necessary anymore
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@ -8,7 +8,6 @@ import (
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type Chat struct {
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Component
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View *gocui.View
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Items []string
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}
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@ -1,9 +1,14 @@
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package components
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import "github.com/erroneousboat/gocui"
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// TODO: documentation
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// Component
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type Component struct {
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Name string
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X int
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Y int
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Width int
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Height int
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View *gocui.View
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}
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@ -14,7 +14,6 @@ import (
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// ctx.View.Debug.SetText("debugging statement")
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type Debug struct {
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Component
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View *gocui.View
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Text string
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}
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@ -1,137 +1,38 @@
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package components
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import (
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"github.com/gizak/termui"
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"github.com/erroneousboat/slack-term/service"
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"github.com/erroneousboat/gocui"
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)
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// Input is the definition of an Input component
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type Input struct {
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Par *termui.Par
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Text []rune
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CursorPosition int
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Component
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// Text []rune
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}
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// CreateInput is the constructor of the Input struct
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func CreateInput() *Input {
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input := &Input{
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Par: termui.NewPar(""),
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Text: make([]rune, 0),
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CursorPosition: 0,
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}
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func CreateInputComponent(x, y, w, h int) *Input {
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input := &Input{}
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input.Par.Height = 3
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input.Name = "input"
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input.Y = y
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input.X = x
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input.Width = w
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input.Height = h
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return input
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}
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// Buffer implements interface termui.Bufferer
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func (i *Input) Buffer() termui.Buffer {
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buf := i.Par.Buffer()
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// Set visible cursor
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char := buf.At(i.Par.InnerX()+i.CursorPosition, i.Par.Block.InnerY())
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buf.Set(
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i.Par.InnerX()+i.CursorPosition,
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i.Par.Block.InnerY(),
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termui.Cell{
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Ch: char.Ch,
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Fg: i.Par.TextBgColor,
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Bg: i.Par.TextFgColor,
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},
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)
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return buf
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// Layout will setup the visible part of the Channels component and implements
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// the gocui.Manager interface
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func (i *Input) Layout(g *gocui.Gui) error {
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if v, err := g.SetView(i.Name, i.X, i.Y, i.X+i.Width, i.Y+i.Height); err != nil {
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if err != gocui.ErrUnknownView {
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return err
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}
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// GetHeight implements interface termui.GridBufferer
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func (i *Input) GetHeight() int {
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return i.Par.Block.GetHeight()
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}
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v.Editable = true
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// SetWidth implements interface termui.GridBufferer
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func (i *Input) SetWidth(w int) {
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i.Par.SetWidth(w)
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}
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i.View = v
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// SetX implements interface termui.GridBufferer
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func (i *Input) SetX(x int) {
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i.Par.SetX(x)
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}
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// SetY implements interface termui.GridBufferer
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func (i *Input) SetY(y int) {
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i.Par.SetY(y)
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}
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// SendMessage send the input text through the SlackService
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func (i *Input) SendMessage(svc *service.SlackService, channel string, message string) {
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svc.SendMessage(channel, message)
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}
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// Insert will insert a given key at the place of the current CursorPosition
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func (i *Input) Insert(key rune) {
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if len(i.Text) < i.Par.InnerBounds().Dx()-1 {
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left := make([]rune, len(i.Text[0:i.CursorPosition]))
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copy(left, i.Text[0:i.CursorPosition])
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left = append(left, key)
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i.Text = append(left, i.Text[i.CursorPosition:]...)
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i.Par.Text = string(i.Text)
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i.MoveCursorRight()
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}
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}
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// Backspace will remove a character in front of the CursorPosition
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func (i *Input) Backspace() {
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if i.CursorPosition > 0 {
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i.Text = append(i.Text[0:i.CursorPosition-1], i.Text[i.CursorPosition:]...)
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i.Par.Text = string(i.Text)
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i.MoveCursorLeft()
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}
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}
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// Delete will remove a character at the CursorPosition
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func (i *Input) Delete() {
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if i.CursorPosition < len(i.Text) {
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i.Text = append(i.Text[0:i.CursorPosition], i.Text[i.CursorPosition+1:]...)
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i.Par.Text = string(i.Text)
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}
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}
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// MoveCursorRight will increase the current CursorPosition with 1
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func (i *Input) MoveCursorRight() {
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if i.CursorPosition < len(i.Text) {
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i.CursorPosition++
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}
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}
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// MoveCursorLeft will decrease the current CursorPosition with 1
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func (i *Input) MoveCursorLeft() {
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if i.CursorPosition > 0 {
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i.CursorPosition--
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}
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}
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// IsEmpty will return true when the input is empty
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func (i *Input) IsEmpty() bool {
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if i.Par.Text == "" {
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return true
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}
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return false
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}
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// Clear will empty the input and move the cursor to the start position
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func (i *Input) Clear() {
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i.Text = make([]rune, 0)
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i.Par.Text = ""
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i.CursorPosition = 0
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}
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// GetText returns the text currently in the input
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func (i *Input) GetText() string {
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return i.Par.Text
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return nil
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}
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137
components/input_bkp.go
Normal file
137
components/input_bkp.go
Normal file
@ -0,0 +1,137 @@
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package components
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import (
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"github.com/gizak/termui"
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"github.com/erroneousboat/slack-term/service"
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)
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// Input is the definition of an Input component
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type InputBKP struct {
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Par *termui.Par
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Text []rune
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CursorPosition int
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}
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// CreateInput is the constructor of the Input struct
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func CreateInput() *InputBKP {
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input := &InputBKP{
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Par: termui.NewPar(""),
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Text: make([]rune, 0),
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CursorPosition: 0,
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}
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input.Par.Height = 3
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return input
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}
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// Buffer implements interface termui.Bufferer
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func (i *InputBKP) Buffer() termui.Buffer {
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buf := i.Par.Buffer()
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// Set visible cursor
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char := buf.At(i.Par.InnerX()+i.CursorPosition, i.Par.Block.InnerY())
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buf.Set(
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i.Par.InnerX()+i.CursorPosition,
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i.Par.Block.InnerY(),
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termui.Cell{
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Ch: char.Ch,
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Fg: i.Par.TextBgColor,
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Bg: i.Par.TextFgColor,
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},
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)
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return buf
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}
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// GetHeight implements interface termui.GridBufferer
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func (i *InputBKP) GetHeight() int {
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return i.Par.Block.GetHeight()
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}
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// SetWidth implements interface termui.GridBufferer
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func (i *InputBKP) SetWidth(w int) {
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i.Par.SetWidth(w)
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}
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// SetX implements interface termui.GridBufferer
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func (i *InputBKP) SetX(x int) {
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i.Par.SetX(x)
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}
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// SetY implements interface termui.GridBufferer
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func (i *InputBKP) SetY(y int) {
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i.Par.SetY(y)
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}
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// SendMessage send the input text through the SlackService
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func (i *InputBKP) SendMessage(svc *service.SlackService, channel string, message string) {
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svc.SendMessage(channel, message)
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}
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// Insert will insert a given key at the place of the current CursorPosition
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func (i *InputBKP) Insert(key rune) {
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if len(i.Text) < i.Par.InnerBounds().Dx()-1 {
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left := make([]rune, len(i.Text[0:i.CursorPosition]))
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copy(left, i.Text[0:i.CursorPosition])
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left = append(left, key)
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i.Text = append(left, i.Text[i.CursorPosition:]...)
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i.Par.Text = string(i.Text)
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i.MoveCursorRight()
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}
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}
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// Backspace will remove a character in front of the CursorPosition
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func (i *InputBKP) Backspace() {
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if i.CursorPosition > 0 {
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i.Text = append(i.Text[0:i.CursorPosition-1], i.Text[i.CursorPosition:]...)
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i.Par.Text = string(i.Text)
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i.MoveCursorLeft()
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}
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}
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// Delete will remove a character at the CursorPosition
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func (i *InputBKP) Delete() {
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if i.CursorPosition < len(i.Text) {
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i.Text = append(i.Text[0:i.CursorPosition], i.Text[i.CursorPosition+1:]...)
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i.Par.Text = string(i.Text)
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}
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}
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// MoveCursorRight will increase the current CursorPosition with 1
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func (i *InputBKP) MoveCursorRight() {
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if i.CursorPosition < len(i.Text) {
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i.CursorPosition++
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}
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}
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// MoveCursorLeft will decrease the current CursorPosition with 1
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func (i *InputBKP) MoveCursorLeft() {
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if i.CursorPosition > 0 {
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i.CursorPosition--
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}
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}
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// IsEmpty will return true when the input is empty
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func (i *InputBKP) IsEmpty() bool {
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if i.Par.Text == "" {
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return true
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}
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return false
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}
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// Clear will empty the input and move the cursor to the start position
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func (i *InputBKP) Clear() {
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i.Text = make([]rune, 0)
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i.Par.Text = ""
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i.CursorPosition = 0
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}
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// GetText returns the text currently in the input
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func (i *InputBKP) GetText() string {
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return i.Par.Text
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}
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@ -398,7 +398,7 @@ func parseMessage(s *SlackService, msg string) string {
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// NOTE: Commented out because rendering of the emoji's
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// creates artifacts from the last view because of
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// double width emoji's
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// msg = parseEmoji(msg)
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msg = parseEmoji(msg)
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msg = parseMentions(s, msg)
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@ -20,7 +20,7 @@ type View struct {
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}
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type ViewBKP struct {
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Input *components.Input
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Input *components.InputBKP
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Chat *components.ChatBKP
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Channels *components.ChannelsBKP
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Mode *components.Mode
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@ -51,11 +51,13 @@ func CreateChatView(svc *service.SlackService) *View {
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channels.SetChannels(slackChans)
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channels.SetPresenceChannels(slackChans)
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// TODO Input component
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// Create Input component
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input := components.CreateInputComponent(11, maxY-11, maxX-12, 5)
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view.Input = input
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// TODO Mode component
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// Chat component
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// Create Chat component
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chat := components.CreateChatComponent(11, 0, maxX-12, maxY-1)
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view.Chat = chat
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